Comment Re:So this is.. (Score 2, Informative) 50
quake2 is strange in this aspect. the rendering code is so optimized that the main part that slows it down is that the network code needs to run before each frame, resulting in overloaded network buffer.
quake2 can easly handle 1024 (max entities) models of the player model being rendered at the same time.
this is all of course vanilla quake2 and some mods fix these. however i cannot think of any mod that has fixed the rendering/networking code. when i get my files back i will finish fixing it in LiteGL quake2 engine mod.
quake2 can easly handle 1024 (max entities) models of the player model being rendered at the same time.
this is all of course vanilla quake2 and some mods fix these. however i cannot think of any mod that has fixed the rendering/networking code. when i get my files back i will finish fixing it in LiteGL quake2 engine mod.