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Comment Re:Battery (Score 1) 619

That is surprising. My GS3 has no problem getting through a day of streaming audio, light wifi tethering, email, and browsing. What does it say is using the bulk of the battery? Are you running a custom ROM?
I've used stock, JellyWiz, and currently Carbon 1.5. Had some battery life issues with one version of JellyWiz, but otherwise it's been great.

Comment Re:Granular permissive permissions (Score 1) 619

There are apps like pdroid that can do this (root required). In my experience, it broke basic functionality of the apps when you denied certain permissions so I wouldn't expect it to ever be standard part of android. Too easy for non-expert users to break things. App developers would need to account for it and build it into the app (don't hold your breath).

Comment Federation II (Score 1) 186

Federation II was a pretty big one on AOL back in the mid-late 1990s. A text-based space trading game, you could eventually move up to owning your own planet for other players to visit and trade at. Fun times. The company (ibgames) still exists and they've got a new version of the game going that's also called "Federation II," though I've never given it a shot.
Star Wars Prequels

Lucas Promises Star Wars on Blu-Ray in 2011 420

Several readers have written with word that George Lucas has announced a 2011 release date for the Star Wars series — all six films — on Blu-Ray. Engadget (linked) has an explanation of what to expect, and includes a video of a deleted scene that the Blu-Ray version will include. They warn that this might be a disappointment to anyone who (correctly) believes that Han shot first.

Comment A Slightly Different Take... (Score 1) 492

Since I think it's completely on-topic, I'll mention my QuakeWorld Team Fortress Archive. Team Fortress was originally a mod for Quake and it had a thriving clan scene in the late 1990s and early 2000s, but it's largely forgotten thanks to the success of TF's later incarnations. I decided a couple of years ago to put up video of every single QWTF match I could find from that era on YouTube since otherwise, these matches and this era would be almost completely forgotten.

Almost as important as the games themselves in some cases is how the games were played. I'm hoping to preserve at least some sense of the community that grew up around QWTF and show off some of the tactics and strategies from the time. I think it also gives people a look at how a game like TF evolved over time.

Businesses

Submission + - Best Places to Work in IT 2010 (computerworld.com) 1

CWmike writes: These top-rated IT workplaces combine choice benefits with hot technologies and on-target training. Computerworld's 17th annual report highlights the employers firing on all cylinders. The Employer Scorecard ranks IT firms based on best benefits, retention, training, diversity, and career development. Also read what IT staffs have to say about job satisfaction, more. How's your workplace, IT folk? Here's your chance to out the worst workplaces. One rant: 'For five years service with the company (more like being "serviced" BY the company) you get a cheap ... paperweight as an 'award''

Comment Online Gaming History (Score 1) 287

It's by no means the most important topic out there (and there's a personal plug here, of course), but online gaming communities have thrived for well over a decade (even longer for some forms) but most of that information has been lost and forgotten. I decided about a year and a half ago to post my old demos of my days playing QuakeWorld Team Fortress (QWTF) on YouTube, a little out of vanity, a little out of preservation, and also because there just wasn't any real footage of QWTF on YouTube. After I got done with my old demos, I decided to start posting other demos that were publicly available on the internet. Some old players found my site and made their own contributions, but I was saddened that a lot of guys would say that they lost their old demos on a hard drive crash or something. Again, not the most important stuff ever, but I think QWTF was a pretty significant part of gaming history because it pretty much defined class-based multiplayer FPS (or at least popularized it), and, as far as I know, there isn't any sort of archive like mine anywhere else. If you're interested, http://qwtf.digitaljedi.com/ or http://www.youtube.com/user/Tickenest.
Games

Familiarity and Habituation In Learning Games 14

Gamasutra is running a feature about how the ease of learning new games depends on the types of games a player has seen before. "Pong offers quick pick-up not because it is easier to learn than Computer Space (although that was also true), but because it draws on familiar conventions from that sport. Or better, Pong is 'easy to learn' precisely because it assumes the basic rules and function of a familiar cultural practice." The article goes on to examine how the need to master some games is more akin to the "catchiness" of a song than an addiction. "Familiarity relates to another of Barsom's observations: repetition. Catchy songs often have a 'hook,' a musical phrase where the majority of the catchy payload resides. Indeed, the itch usually lasts only a few bars, sometimes annoyingly so. But games rely on small atoms of interaction even more so than do songs. The catchy part of a game repeats more innately than does a song's chorus. In Tetris it's the fitting together of tetrominoes."
It's funny.  Laugh.

Unix Dict/grep Solves Left-Side-of-Keyboard Puzzle 423

destinyland writes "For decades, people have been asking this brain teaser: 'What's the longest word you can type with only the left-hand letters on a keyboard?' The answer is supposed to be 'stewardesses,' but grepping the standard dictionary that ships with Unix reveals a much better answer. There's nearly 2,000 shorter words that can typed with only the left hand — including one word that's even longer. (The article also quotes a failed novel attempt using nothing but words typed on the keyboard's left side.)"

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Children begin by loving their parents. After a time they judge them. Rarely, if ever, do they forgive them. - Oscar Wilde

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