Comment Re:Nvidia are delusional (Score 1) 111
Actual 3090 owner reporting in. They exist. Paid retail for mine.
Playing CP2077 on 1440p@144. With everything cranked to "ultra", plus SSAO and RTX cranked to "psycho" (the latter enabling global illumination on all light sources), still getting 55-80fps with DLSS "Quality" enabled, and that's with my core at -65MHz to accommodate an undervolt. DLSS Quality is indistinguishable from native in CP2077, you're not losing anything except a tiny bit of detail in depth of field, IE: places where it's already blurry. Yes, it's unplayable at native with DLSS off, but since there's no visible image quality tradeoff, there's no reason to turn DLSS off except hubris.
Ray tracing at 1440p is achievable today, and in CP2077 it IS game-changeingly beautiful, but it is still ONE game (I don't believe any other game on the market leverages the entire ray-tracing feature set). I liken ray tracing in Cyberpunk 2077 to the impact James Cameron's Avatar had on 3d films. It showed how good the quality of 3d could be if you took the time to do it right (actually shoot with 3d hardware and composite your CGI with the depth-cues in-tact). Then the rest of Hollywood followed it by faking 3d with crappy matte paintings and charging a premium for it, and now you can't even find a 3d TV after a decade of the feature being shoved into even the most budget sets. If other game devs implement ray tracing poorly, as Hollywood did with 3D, it too won't last, and we'll be back to touting pure raster performance as we scramble towards 12K 16bpp or whatever the next decade has in store for us.