Comment Re:I'm having few problems with the game. (Score 2) 120
I could tell from the game's announcement and earliest screenshots that it was going to be a buggy launch. Pretty much every AAA game is buggy mess when it's first released, and it's disingenuous for the accumulated mass of gamers and gaming journalists to assume that it would ever be otherwise. Where has everyone been for the last 30+ years of consumer computing that they would expect a 1.0 release to be perfect? If it ends in 0, just say no. And especially PS4 owners. You've got a last-gen console and you're surprised that a next-gen game runs like crap? Why? Your console isn't magic, it's a static piece of hardware with insurmountable, built-in limitations. At this point everyone should know better than to trust a giant company telling you that, against all logic, everything will be fine.
But that said, the bugs are absolutely hilarious. Anyone else watch Highlight Reel?
https://www.youtube.com/watch?v=4tJthUWc13Y
These are the kinds of things that, to me at least, actually make games worth playing. Massive open world games usually have such cliched plots and predictable/repetitive mission objectives that glitches and bugs make them way more interesting and fun. The sheer scale of these games makes it infeasible to script every possible interaction between procedurally generated NPCs, enemies, vehicles, and environments, and it doesn't take very much playtime until you've seen essentially all of what the developers were able to include. i.e. NPC almost gets run over by car, does one of three jumping-out-of-the-way animations and yells one of five variations on "Hey watch it!". Doesn't take long before you've seen it all, and then a bunch of the developer's work on motion capture, animation, voice acting, texturing, and scripting becomes totally routine and practically invisible to the player. Completed and polished games, i.e. Skyrim or Fallout 4, were rife with that kind of stuff. But watching characters randomly walk off cliffs or clip through walls was a really entertaining break from all that.
Open world games promise unlimited possibilities, but the truth is that the possibilities are inevitably very limited once you get into it. Bugs and goofy launch stuff are actually fun once you realize what's really going on.