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Comment Re:No permadeath (Score 1) 303

I think the most challenging aspect of MMORPGS is balancing it enough so that hard core players are challenged, while casual players are not so discouraged that they stop paying. I played MUDs in the 80s, and the ones I played (MUME, for example) had much more challenging gameplay, including permadeath. Trolls would permadie if they got caught out in sunlight, turning into a statue. This was a great concept. Trolls could smash with almost no equipment and I would often spend a night running to Bree to whack on unsuspecting "whities" for shi-s and gi-s. Great stuff!

Also, if you died, your corpse contained all of your eq and could be looted by anyone. Imagine that in WoW! epicced-out toon dies, has to re-equip all over again! This aspect is really what's missing in my opinion. It was easier to do with MUDs because they were free, and everyone that played was pretty much "hardcore".

I haven't seen anything before or since with the depth and challenge of MUME! I would love to see a MMORPG made of it. The coders who wrote the zones often mudlled custom events related to areas too, like Tom Bombadil's forest, the Rivendell Ford, etc..
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Telltale Bags $6 Million in Funding 25

Telltale Games, makers of the recent Sam and Max episodic series of adventure games, has announced that they've gotten ahold of $6 million in funding. GamesIndustry.biz references the press release, which states that a San Francisco-based venture capitalist firm took the plunge ... apparently based on the power of the digital distribution methodology. Telltale's CEO and co-founder Dan Connors said, "This funding will allow us to stay on the cutting edge of innovation by building out our team and our tools, and by taking on new licenses for the episodic treatment ... Telltale has it all-a great group of people who are changing an industry while doing what they love," said Granite Ventures managing director Chris Hollenback, who has now joined Telltale's board of directors." Considering that a year ago no one was sure if the Sam and Max games would work in this format, I think this is telling about the future of games and digital distribution.

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