So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?
Hangon, hangon, hangon.... So your DRM will convert a very small fraction of piracy into sales... and will not effect the rest at all (from a sales perspective a pirated game is simply no sale... its completely irrelevant if the person plays the game or not). This gives you a profit increase of very small fraction of pirates (several thousand dollars?) and makes customers very very angry... Way to catch your customers in the cross-fire.
From what I've seen IDE's help people write code faster, but they don't help people write better code. Maybe I should try out this Eclipse thing just to see what all the fuss is about.
Certainly true. I read the parent post as implying a project where 10,000 lines of code is likely to exist. In such a case I struggle to imagine effectively using something like vi or emacs (not that I use them actively) when compared to what is offered by a good IDE.
You can't cheat the phone company.