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Networking

Comcast Intercepts and Redirects Port 53 Traffic 527

An anonymous reader writes "An interesting (and profane) writeup of one frustrated user's discovery that Comcast is actually intercepting DNS requests bound for non-Comcast DNS servers and redirecting them to their own servers. I had obviously heard of the DNS hijacking for nonexistent domains, but I had no idea they'd actually prevent people from directly contacting their own DNS servers." If true, this is a pretty serious escalation in the Net Neutrality wars. Someone using Comcast, please replicate the simple experiment spelled out in the article and confirm or deny the truth of it. Also, it would be useful if someone using Comcast ran the ICSI Netalyzr and posted the resulting permalink in the comments.
Image

Beginning iPhone Development 216

Cory Foy writes "When my wife got a Touch several months back, the first thing I wanted to do was build some applications for it. Who wouldn't want to play with a device that has accelerometers, position sensors and multi-touch gestures? But being new to the Mac world, I needed something to help guide me along. Beginning iPhone Development aims to be that guide. But does it live up to the challenge of teaching a newbie Mac and iPhone developer?" Read below for the rest of Cory's review.
HP

HP Seeks to Block Competitor From Revealing Its Pricing 144

Matt Asay writes "On October 13, 2008, Hewlett-Packard sent a complaint to an open-source competitor, GroundWork, asking GroundWork to stop revealing HP's 'confidential' pricing. CNET has posted the letter, which indicates that HP doesn't want its pricing revealed, but which doesn't question the veracity of the pricing (which, not surprisingly, is 82 percent higher than the open-source vendor's). Does HP think its pricing is really a secret? It's publicly available at GSA Advantage. Guess what? HP software costs a lot of money, but presumably feels that it can justify the high prices. Why try to hide the pricing information?"

Comment Good doc practices (Score 1) 314

Early on in my career, I wrote a great deal of docs & was responsible for getting the coders to document their stuff. Here's what I found works:

1. Internal code docs: make it a requirement that interfaces and subroutine behavior are documented. Enforce this with code review (which is a great idea anyway). File noncritical bugs against undocumented code. Do this enthusiastically, and eventually your coders will expect to see good docs in their fellows' code.

Tools: freeform embedded docs are OK here; they're only read by programmers. If your group has a code style policy, add a doc style to it.

2. Programmer docs: it takes a programmer to write docs for programmers, and the internal code docs mentioned above won't cut it when you need to create an API manual. Instead, you'll either have to be lucky (or medieval) enough to find (or force) a programmer to generate the docs, or you will have to train up a tech writer to be a programmer. The latter is slower, but overall more effective.

Tools: Programmers read docs while writing code, so that means paper output or docs they can view in or near their code editor. Plain HTML is surprisingly poor for reference docs, but if you add effective searching & automatic crossrefs, it's OK (see the online Apache docs for example).

I like creating docs in FrameMaker (from Adobe) since it outputs serviceable HTML w/indices, graphics, & crossrefs, has an excellent WYSIWYG editor, gracefully handles massive documents up to encyclopedia size, prints books well, is available on Win/Mac/UNIXen, and (very important) stores files in a diff-able (plays well with CVS) format.

3. End user docs. These are best written by a tech writer who's also a power user. You'll find that most programmers are not power users; they know their own bit of the system extremely well, but bupkus about the rest and often aren't really interested in using the whole product for which they're coding. Make sure the people selling/promoting the product review end-user docs, too.

4. File bugs against docs. This has been mentioned elsewhere, but it bears repeating: treat errors and missing features in your docs at least as rigorously as you treat code bugs. Make sure the support folks can and do file bugs; they're the people who hear about the bugs after release.

Tools: gnats is the bomb: simple, cheap, modifiable, works anywhere. Make a doc-bug category that your writers manage.

5. Put tech writers on the engineering team. Many organizations think docs are sales materials or something, so they put the writers in the sales, marketing, or support department. This makes for bad docs. Instead, tech writers should work next to and at the pace of coders. Ideally, doc writing starts as soon as the design phase completes. (You do have a design phase, right?) Good in-progress docs are an excellent roadmap for the coders, and result in the docs & code converging on completion at the same time.

6. Hire or grow professional writers. Pretty much anyone who speaks the language can write good docs, but only people who like writing will stick to it through ten releases. Personally, I didn't know I liked writing until someone hired me to do it. Presto, professional writer!

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