Comment Non-Spoilery points about the sequel (Score 1) 58
What makes Invisible War so frustrating is that it lacks all that you mentioned. Time-wise, a semi coherent gamer can cut through the game in about 20 hours, or if you're really wanting to know how it all ends up, 15.
Without additional time spent to get to know the characters you are fighting for/against, all they are are waypoints on the plot. A needs B so you can access C. Their names and factions become as forgettable as they are interchangable.
The only real emotional benefit to the game comes in the form of paranoia, with particular missions revealing how duplicitous the game's world has become. Even then, it's not the player getting hoodwinked, just the faceless populous.
Without additional time spent to get to know the characters you are fighting for/against, all they are are waypoints on the plot. A needs B so you can access C. Their names and factions become as forgettable as they are interchangable.
The only real emotional benefit to the game comes in the form of paranoia, with particular missions revealing how duplicitous the game's world has become. Even then, it's not the player getting hoodwinked, just the faceless populous.
Sorry if this seemed rambling, but I needed to wash the taste of this game out of my mouth. It was a real crash and burn failure.