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Comment Re:A few corrections (Score 1) 427

Hi, I was just wonderng what impact Doom3 is going to have for us mappers out there -the level of detail displayed in the old doom3 footage was incredible and 150.000 polys pr scene means a lot of work!

1) Will it be possible to work with segmented meshs much like in 3dsmax or will it still be 1,1,1 segment for a cube as in quake3?

2) I bet you will have to re-use a lot of parts in the maps and rely heavy on prefabs since it will take forever build a whole map from scratch. -is that something that you can confirm?
this would be a whole new approach to mapping since up until now, with doom3, a wall is just one poly with a map.

thx for making the best games

Søren "Trenox" Andersen

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