Comment Re:A few corrections (Score 1) 427
Hi, I was just wonderng what impact Doom3 is going to have for us mappers out there -the level of detail displayed in the old doom3 footage was incredible and 150.000 polys pr scene means a lot of work!
1) Will it be possible to work with segmented meshs much like in 3dsmax or will it still be 1,1,1 segment for a cube as in quake3?
2) I bet you will have to re-use a lot of parts in the maps and rely heavy on prefabs since it will take forever build a whole map from scratch. -is that something that you can confirm?
this would be a whole new approach to mapping since up until now, with doom3, a wall is just one poly with a map.
thx for making the best games
Søren "Trenox" Andersen
1) Will it be possible to work with segmented meshs much like in 3dsmax or will it still be 1,1,1 segment for a cube as in quake3?
2) I bet you will have to re-use a lot of parts in the maps and rely heavy on prefabs since it will take forever build a whole map from scratch. -is that something that you can confirm?
this would be a whole new approach to mapping since up until now, with doom3, a wall is just one poly with a map.
thx for making the best games
Søren "Trenox" Andersen