Comment My take on this (Score 1) 433
I have dosbox and vmdsound installed, and although I have a souped-up system at home with AMD64 (etc, etc) I still play Eye of the Beholder, UFO, Space Quests, Dune II, etc.
This because I feel that nowadays games replace game-immersion with graphics when the old-days they really had to work on story lines, etc.
The advent of "Modern Graphics" killed (for example) the adventure genre (Made famous in Larrys, Space Quests, Indiana Jones - I could go on forever) and it just happened to be one of my favourite genres. Im left with no option but go back and replay all this classics.
Too much Eye-Candy and little substance seems to see the order of the day now.
This is maybe also because the process of "game-making" nowadays is a bit too complex and reserved for the big companies. Great classics like Tetris (and to some extent the Sierra Adventure games already mentioned) were made with little resources but great enthusiasm. In a ill-made comparison, I would say that "Old Games vs. Modern Games" is a bit like "OSS versus Commercial Software" - Little means and great enthusiasm on one side of the scales and big resources and money-oriented objectives on the other...
I for one, am not a sucker for graphics. I like it when the crudeness of graphics leaves something to the imagination.
There is even a fallacy in photo-realistic graphics which you may have experienced before in "state-of-the-art" games. First used in robotics but with many paralels in modern graphics, the Uncanny Valley (http://en.wikipedia.org/wiki/Uncanny_Valley) Effect may trick your brain into thinking that Eye of the Beholder (for example) is actually "more real" than say, World of Warcraft.
A balance is yet to be found, when cutting-edge graphics are easy to use to people with ideas for games, we will have games that are good for the eyes and the soul. :)
Cheers,
Torradas
Cheers,
Torradas