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Comment Re:Page flipping should not be supported. (Score 1) 156

You're certainly the one person whose graphical opinions I trust. However, I personally find the tearing associated with blts to be visually distracting. It's not *so* bad in Quake engine games, but is quite obvious in others. Would the following be a valid solution? Composite your image in another buffer. Then blt from the composite buffer into the linear back buffer and when the blt is complete, swap the front and back buffers on the next vsync? I feel that many people are starting to ignore tearing just because they want the highest possible framerate and it concerns me. Tearing is an artifact that ought to be solved; we should not have to learn to live with it, IMHO.

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