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Comment Narrow? Re:Hardly Ergonomic (Score 1) 212

The quote-unquote "versapoint" technology in the Interlink devices actually lend themselves nicely to game control and movement within a 3D 1PS. Without looking at the box (i have the Durapoint's little brother the SuperMouse [haha] now discontinued, see The Bone Collector) cursor speed is proportional to applied force..
It's nothing new.. you see it on laptops across the globe... what's different is that the eraser is no longer eraser-sized - it's about as big as a quarter!

The applied force (your finger) can persist as long as you need it to -----> A definite ergonomic advantage, see point.

Point: You have CONTINUAL 360-Degree motion within your game to look, shoot, dodge, whatever... and you don't have to EVER lift the mouse, lift your hand off of the track-ball..etc. to continue your (e.g.) turn around a corner, look who's aiming the red dot at you..et cetera.

Sure it's only got two buttons (a downside, i agree) but if you're talking about a 1PS game, you've got 10 fingers (use them): If you're good - you'll utilize a custom keyboard config and two buttons on a mouse isn't much of a concern.

|[;) Not a sermon, just relaying some experience. (=
Have a happy holiday season everyone, however you celebrate (or don't) it..

-j@ce-
aka Timeworn

Interlink's Page. Check out the home of the DuraPoint, DeskStick, and the SuperMouse (may it rest in peace).

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