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First Person Shooters (Games)

Infinity Ward Fights Against Modern Warfare 2 Cheaters 203

Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Cellphones

Google Bans Tethering App From Android Market 361

narramissic writes "Maybe Android and the Android Market aren't so open after all. A developer who contributed to the WiFi Tether for Root Users app reports that Google has banned the application from the Android Market. The developer writes in his blog that Google cited a section of the developer agreement that says that Google may remove applications if they violate the device maker's or the operator's terms of service. T-Mobile, the only operator to offer an Android phone, expressly forbids tethering phones to a computer. This incident raises some interesting questions, the developer notes in his blog. 'Does this mean that apps in the Market have to adhere to the ToS for only T-Mobile, even when other carriers sign on? Will all apps have to adhere to the ToS for every carrier that supports Android phones?'"
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
Censorship

W3C.org Briefly Censored In Finland 115

k33l0r writes "The web site of W3C, w3.org or w3c.org, was briefly censored (Google Translation) by at least some of the local ISPs. For an unknown reason the URL was mistakenly entered into the Federal Police's censor database. Some of the Finnish ISPs use the database to filter out questionable content such as child pornography." Finnish online activist Matti Nikki describes some of the problems with this database-based censorship.

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