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Comment Re:As if (Score 1) 53

Aliens would not be able to get to Earth in the time that life exists on it. Even if they could, with the technology they would have from being able to develop FTL travel, why would they need pictures? It was a computer that did that, and if you are being sarcastic, you are doing it way too well.
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Journal Journal: Hello!

Hello fellow slashdotters! I am one of the many new people here, so let me develop and get used to the environment please. Thanks.

Submission + - Freezing Light and Quantum Computers (

The Fell writes: Hello there. This may or may not have been posted already, but I'm new, here, so I want to post this. Scientists have slowed down and even stopped the fastest substance in the universe: light. As this ScienCentral News video reports, the research may lead to faster, more powerful computers. Light sets the universe's speed limit. Nothing else moves faster. In just one second, an ordinary ray of light travels a distance equal to seven trips around the earth.

Do Gamers Want Simpler Games? 462

A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'"

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