Comment Re:Microsoft ignores her requests... (Score 1) 613
You are certainly correct that the cheater tag serves to humiliate the user. That's the whole point. When you have a community of actors, sometimes you need to make these things called "rules", to ensure that everyone behaves themselves. And then, and I know this will come as a shock to you, sometimes people break those rules! Whaaaaaa? So then, you have to have some situation of consequences in place for that, to both punish the person for breaking the rules (we call this the "punitive" function) and to say to everyone else, "here's what happens when you break the rules" (we call this part the "preventative" function).
Xbox Live has decided to use a system which sociologists (those are scientists that study how societies, or "groups of people", function) call "shaming". In this case, it takes the form of labeling the player publicly as a cheater. Shaming serves both the punitive, and preventative, functions of justice and is therefore theoretically what we like to call "effective". It's not disproportionately strict (i.e., the kid can still play games, which are apparently everything he lives for etc. etc.), but it still exists in the public forum, to be seen by all other gamers, who may then decide that they want to stay on the straight and narrow instead of cheating and being labeled as such.