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Comment Neural interfaces may never work for action games (Score 1) 271

When people talk about neural interfaces I think they forget about the mind-body feedback loop. Sure you can imagine yourself performing amazing feats, but can you actually imagine the required actions?

As an example: can you fully visualize a complex action like swinging a baseball bat or kicking a ball? You need to consider the position and velocity of ~20 joints/limbs to do it properly, and without feedback it's virtually impossible to get the timing correct for all those movements. The only reason we can do it physically is because we get constant feedback from our bodies and so can make adjustments during the action.

With a neural interface you'll always be stuck imagining the result you wish to achieve, but with physical input you can perform the actual action instead.

Come the Revolution 165

GamesIndustry.biz has a piece looking at what game developers think will be required to ensure that Nintendo's Revolution doesn't go the way of the GameCube. From the article: "While this mutual exploitation between indies and Nintendo may grant the GameCube some stay of execution, the Kyoto giant's next home console will require a very different approach to marketing. Solid details about the Revolution remain sparse, yet Nintendo has stated it hopes to attract a different audience to the one being aggressively chased by Microsoft and Sony. This is the console that will support a back catalogue of twenty years' worth of Nintendo games, as well as new titles utilising the intriguing new controller."

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