Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"
Games

Avataritis — On the Abundance of Customizable Game Characters 78

Martyn Zachary writes "The Slowdown has posted a new critique, 'Avataritis,' that attempts to portray the utilization of character customization as a pandemic, emotional response on behalf of publishers and developers to finding the easiest, most efficient solution to the very unique dilemma presented by the enlarging, widening player base of video games. 'No mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.' The article discusses the emergence and role of gender criticism and research in relation to the recent proliferation of the customizable avatar. The story also dissects the very act of character creation, subsequently aiming to clarify several semantic distortions related to the terminology utilized in character creation, and in turn breaking apart the concepts of relatability and understandability, wholly differentiating the two. The overarching analysis is finally related to examples from the gaming marketplace, where many continue to corroborate apparent falsehoods and misunderstandings in relation to the utilization of the avatar. Ultimately, the writer hopes to dissuade readers, developers and players from believing that written narratives are going away as customization and emergent content are entering video games with full force."

Comment Re:Growing up too fast? (Score 1) 758

Legalizing drugs hurts the people that use them and everyone around them. That's why they were made illegal in the first place.

Now, I'm not sure I feel like getting in a long debate on the legalization of drugs and such, but this is just not true. Drug legislation genuinely did stem more from racism and paranoia than any actual social problems related to addiction or crime. There was a great fear that the coked up, weeded out negro would rape all them purty white womens.

Now, since we're certainly a little past assuming our brown tinged neighbor will go berzerk and wave his giant, uncircumcized member over the fence and onto our lawn, why are drugs still illegal?

Profit! Political and economic. I'm afraid I lack the passion at the moment to aggregate tons of readings and statistics on the subject, but I'm quite certain that a quick googling will expose you to a wealth of information on the subject, such as this rant, for one.

Slashdot Top Deals

A conclusion is simply the place where someone got tired of thinking.

Working...