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Comment Question to Sid (Score 2, Interesting) 604

Mr Mier,

Have you improved the AI? CivIII was much the same game as CivII. The AI had the same failings. For many of us who play your games, and replay them, we are less interested in the pretty pictures as the game play. A smarter AI goes a long way towards keeping your loyal people loyal.

Are you planning on giving finer grain control of the difficulty settings? If not, why? One of the most annoying features of the game is the way that the difficulty is handled. Once you get past a certain point in difficult, it just cranks up the advantages to the AI (initial start, production, combat) globally. It would be nice to control which advantages it gets. For example, the huge initial advantage makes it difficult to play on the smaller maps. Yes isn't that the point? But the real thing is that if you want a smaller map for time reason (some of us have kids) but want to play a challenging game, you can tell in 10 moves (oops 3 opponents are close) it is time to quit. It would be nice to say, "Give them all the production and combat advantages possible, but only a small initial seed bonus" or conversely on a large sparse map, "give them a huge initial bonus and reduce the production and combat advantages to moderately high" being able to tune things like this will allow the players to create more difficult or easy scenerios.
Even better would be for the scenerio editor to have the further away AI get different bonuses to the close ones.

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