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Comment Re:Weird priorities.... (Score 2, Insightful) 523

Is WASD really that hard to use?

If you learned to play games using something other than WASD then yes, it really *is* hard to use. I've played every AAA FPS game (and a ton of non-AAA titles; I'm looking at you UT3) since the original Quake with keyboard & mouse, and haven't used WASD (or the arrow keys) once.

On that note, I'm still waiting for EA to release a patch for Dead Space that allows better/complete remapping of the keyboard and mouse. It's a PC, not a console...

Comment Re:BG is still very much active (Score 1) 63

I did absolutely as many of the side-quests as possible, but by the end of Tales of the Sword Coast and then Throne of Bhaal my parties were so ridiculously powerful I had to try to find interesting ways to defeat the opponents lest the battles be over too quickly. ;) I wished and hoped for a Baldur's Gate III to continue playing with that character (T-Rexian the Paladin!) but in truth unless I was fighting Jesus and his posse every battle, it would've been too easy of a game and I would've felt somehow obligated to start a new character from scratch...

Comment Re:Another Alan Moore IP... (Score 2, Interesting) 262

A great storyline will not be able to support sub-par special effects, and vice versa.

As a visual effects professional I respectfully disagree, even though my livelihood depends on Hollywood wanting to put more and better effects in every blockbuster. The role of effects is to enhance the story. If the effect suck, well, they suck, but a great story will shine through no matter what...it doesn't need a visual orgy to endure.

This reminds me of the gameplay vs. graphics arguments in gaming. Crysis looks stunningly beautiful for a real-time engine...but I can sit down with many "ancient" games and enjoy a much better experience, visuals be damned.

Great effects with a sub-par story? You get Michael Bay...

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Introducing the Slashdot Firehose 320

Logged in users have noticed for some time the request to drink from the Slashdot Firehose. Well now we're ready to start having everybody test it out. It's partially a collaborative news system, partially a redesigned & dynamic next-generation Slashdot index. It's got a lot of really cool features, and a lot of equally annoying new problems for us to find and fix for the next few weeks. I've attached a rough draft of the FAQ to the end of this article. A quick read of it will probably answer most questions from how it works, what all the color codes mean, to what we intend to do with it.

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