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Comment look beyond the box (Score 1) 434

I read this article on the current state of RTS's and I have to agree that alot of games have a major fallacy with there game design and unit play. Even great games like Star Craft have very few innovations to offer to the RTS genre. Witht hat in mind I would like to point out that although alot of game companies are hindered by tradition (tradition in the sense of, they are afraid to change the interface or unit interaction in fear of alienating there core user base)there are a few games that do break the mold in at least some aspects. For example Shogun Total War, and 2150 Moon Project (both games I would suggest to anyone interesting in RTS gaming). Both of these games offer interesting twists on the current RTS formula, and offer interesting innovations on prior concepts.

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