People blah blah about MVC
My company has been using the MVC framework CakePHP for quite a few projects over the last few years. It never seems to get any public attention, but it works really well for us and has a lot of nice features.
a sign that BSD is becoming less relevant to modern computing needs
Obligatory remark about how Mac OS X and iOS are BSD and are used by tens of millions of people everyday, blah, blah, blah.
Why does the average worker need access to facebook and twitter? they are paid to work not to slack of tweeting and updating profiles.
Maybe because when you give your employees a bit of freedom, they don't feel like they're working under a fascist regime and are therefore happier to be at work and become more productive.
64 percent favoring the former governor from Massachusetts, and only 41 percent favoring the incumbent president
It's been awhile since I've been in school, but aren't percentages like this supposed to add up to 100? Also, if this is [somehow] correct, how can a 23% difference be called slight, as the title says?
And the analog joystick has far more precision for movement than WADS does. It's still just a matter of personal preference and familiarity.
I'd reckon that a team of console players would get completely slammed by a team of K&M players. This would be especially true if the console players had the auto-aim disabled (which is present by default in nearly every console FPS). I don't see how personal preference enters into it. Clearly, one of these tools is better for the job.
Isn't the iPhone's A4 CPU supposedly some hundred MHz slower than the the one in the Nexus S, giving it better battery life? I don't think this has anything to do with strangling web apps, just different design goals.
The iPhone 4 is 777 MHz while the Nexus S is 1 GHz. Both are based on the ARM Corext-A8 and both have 512 MB of RAM. Given the difference in CPU speed, the results of the page load tests don't seem far departed from what would be expected. While the Nexus S is still proportionally a little faster, it isn't so wildly so that it can't be attributed to some minor tweaks in the OS or browser software. Using the term "spanked" seems a bit sensationalist in this instance.
Software should not be able to destroy hardware, period. The GPU's cooling system should be designed to safety operate for sustained periods at peak load --- anything less is artificially crippling the hardware and leads to both security and reliability problems.
Great job, NVIDIA: now, malware can not only destroy your files, but destroy your expensive graphics card as well.
This shouldn't be surprising to anyone. Software (or firmware, if you want to make the distinction) has been used to control fans on GPUs, CPUs, northbridges and plenty of other components for many, many years. I think people don't think about the alternative: putting hardware exclusively in charge of fan control. If you choose the hardware method, there is just as much chance of it becoming fucked up due to lack of testing, poor design choices, etc. However, if you ship a million units with faulty hardware, that means you have a million broken units and there is no choice but to recall/replace them. If you use software and you fuck it up, you can patch it, saving your customers the time and hassle of having to return their product or being stuck without a solution for an extended period of time, and at the same time saving your company from potentially devastating financial losses. Frankly, I think all parties benefit with a software solution.
Dropping all formats that Windows play by default is IMO a bad decision. It may make the CCCP Project more popular and spur more people to install Quicktime (yuck), but it'll also drive away lots of inexperienced users.
A quick look at the Windows Media Player 12 Wikipedia page indicates that h.264 in an MP4 container (and by extension, a renamed M4V) plays fine in the current version of WMP that ships with Win 7. However, the post says that Handbrake dropped DivX and XviD, which were only given support in the latest version of WMP as well. So really, Handbrake has never supported native WMP formats before WMP 12, unless more was dropped than just DivX and XviD (I'm too lazy to do the research).
Any programming language is at its best before it is implemented and used.