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Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Biotech

Submission + - Vertical Farming (bbc.co.uk)

SolFire writes: The BBC is running a story titled Vertical Farming in the Big Apple http://news.bbc.co.uk/2/hi/americas/6752795.stm, a concept that promises to reduce the environmental impact of farming and increase the efficiency of food production by building multi-story farm complexes in urban areas. The vertical farm is envisioned as a self sustaining complex of greenhouses stacked on top of each other. The project site can be found here http://www.verticalfarm.com/
Businesses

Submission + - The Man Who Owns the Internet

Tefen writes: "CNN Money posted this story about Kevin Ham, who has made a fortune gobbling up lapsed domain names and has recently launched a lucrative business partnership with Cameroon, the country which controls the .cm TLD. Since 2000 he has quietly cobbled together a portfolio of some 300,000 domains that, combined with several other ventures, generate an estimated $70 million a year in revenue."

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