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Comment I think I have something to contribute (Score 1) 108

Let's take a look at this list of emotions:

fear - implementable, works for many
humor - should work very well
anger - shouldn't be hard (method 1: piss off gamers by making a section very difficult to pass, method 2: [sorry, not my field])
sadness - I think there are many people who wouldn't succumb to sadness (but I don't know very many people, this is just what I may have heard or experienced). I'm extremely susceptible to being moved to tears by romance. I watch a lot of romance anime - I like anime more than real-life shows, and the reasons might be just because the characters are cuter - with real-life characters, you may be prejudiced by their appearance (that girl looks far too promiscuous, that guy looks evil, etc.). In games, however, I haven't seen any really romantic scenes. If a romantic scene comes somewhere near the beginning, you probably won't be able to empathize with the characters yet. There are actually many factors to keep in mind, and it's easy to spoil everything. Adding a lot of comedy works, in my experience, to get the viewer (or gamer) to really like the characters, and wish for them to fall in love and be happy together. Once you're on the right way, it's pretty hard to screw up, but it's not impossible.

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