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Comment The times, they are a changing... (Score 1) 111

Hey Steve, Steve here. We met at LibertyCon last weekend (I was killed by pterodactyls). Thanks for being so gracious with your time as I "fangirled" all over the place (as my daughter later put it). Lots of questions, but I'll save most of them for next year's con, and just ask this: I've read lots of your "Designer's Notes" for your games over the years (I can actually SEE my complete run of "The Space Gamer" from here), and I was wondering, what part of your design process has changed the most over the years? What's gotten easier, and what's gotten more difficult? Thanks! Diz

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