As the daughter of a long time, now retired public school teacher and who has friends who are currently public school teachers, I'll chime in with supporting teachers to sell their plans and keep the money.
I'll also corroborate all the people saying that teachers make these lesson plans outside of class, at home. They also do all their grading at home, including over holidays and school breaks. They start school 1 week or more before all the students. Most teachers I know pay for a significant portion of non-textbook classroom supplies OUT OF THEIR OWN POCKETS.
Teachers may have summers off - at least, ones who don't teach in year-round districts - but what they often do with that time is get a part time job so they can make up for the crappy pay they get.
Frankly, I find it appalling that we do not consider teaching a true profession, yet we make teachers go through a long certification process before we let them in the public schools to do often thankless work for crap pay and shoddy treatment. I am one of those people who adores teaching and is good at it, but I've seen what the public school system does to people, and the pay won't even come close to covering my living expenses. No thank you.
So let them sell the lesson plans. If it gives teachers more time with their families and a little more spending money, they deserve it, and so do their families.
Look, there are studies that have shown that people have different abilities to suspend disbelief. People who are better at it are more tolerant of gore and violence in films as well as games.
Your statement is clearly true for you, but it's not universal. But there are people who enjoy cartoonish violence.
I repeat what I said in a previous comment. Games are about having fun. If it's not fun, don't play it. If you want the violence to be realistic, and it's less fun without it, then assuming you're a normal person, you probably are just better at suspension of disbelief, and the violence for you is no problem.
I don't like it when it's immensely gory. I can tolerate a certain level of violence because I realize I am playing a game and ultimately all I'm doing is causing lines of code to run. But for me, there comes a point where the level of gore and violence are so realistic that that knowledge doesn't help any more - the images are too compelling and I have to work too hard to remind myself it's not real. That is when I stop having fun and I'm not going to play any more. And why should I?? It's just a frickin game!
"If you're properly focused on a game you don't really notice the extras."
Well I'll say this much - the amount and detail of gore in the Wolverine demo put me off too much to continue playing long enough to get to that level of focus. Things like the bullet time shots with the partial faces flying off and blood spurting everywhere were what did it.
Just face it, some of us simply do NOT like violence over a certain amount. I just do not enjoy the game. I find myself sitting there feeling physically bad. The whole point of video games is to have fun. If I'm not having fun, I don't care what the reason is, I won't keep playing it (and quite honestly couldn't give a crap what anyone thinks of me because of it).
I don't see why I should "get used" to a game, or properly focus, or learn better how to suspend disbelief or whatever. It's just a frickin game. If I want personal growth, I'll go to a therapist.
First I'll answer the question - most people don't have to care in order for a boycott to have an effect. If only one in ten people participate, that's a 10% loss in sales. Even if all you do is boycott DRM-protected media, any company would sit up and take notice of a 10% loss in sales, particularly in this economy. In short, it doesn't matter if everyone or even most people care - enough need to care that it causes noticeable loss.
At the time the iTunes store started, I felt like the DRM solution was the only way to lure / drag the recording labels, kicking and screaming, into the digital 21st century, and I felt like it was a lot better than the punitive approach of suing Napster and Limewire users. If you have been paying attention, the licensing terms for DRM tracks on the iTunes Music Store have been gradually relaxed. Now there are a number of ways to purchase non-DRM tracks legally and easily - not just iTMS, but Amazon.com, eMusic, Magnatune, and a number of other, smaller vendors. Furthermore, you have always been able to buy CDs yourself and rip them, and if you were a poor college student like I used to be, you could always buy used CDs and trade your old ones in that you never listened to, back before you could "rip" your music at all, let alone download it from some Russian MP3 site. It is my opinion that as distasteful as DRM technology may be, Apple's approach did open the door to the legitimate digital music download market - whether by provoking a response or goading the labels to provide *some* convenient, inexpensive method of legally aquiring music in virtual form. However, I think this should be an intermediate step only, and DRM needs to be abandoned as quickly as possible.
So I ask you, is a boycott of Apple entirely really necessary, or shouldn't we just stop buying DRMed tracks instead, and force the market down the path consumers wanted in the first place? That is the route I have been taking for the last 2 years. I don't buy DRM tracks any more unless I need it for reference (I'm also a musician), and I simply cannot find it anywhere else, either on CD or on one of my (legal) sources for digital music.
"Most of us, when all is said and done, like what we like and make up reasons for it afterwards." -- Soren F. Petersen