Comment Re:Familiarity counts? (Score 1) 59
But with VR, specially VR that replicates physical actions into the game world (so that stepping forward in the game involves stepping forward in real life, not just pressing a key), that line may well become significantly blurred to the point where video games might actually have harmful effects (in this case, suppressing the instinct to not step off buildings).
This is a really interesting idea that is addressed in the David Cronenberg film eXistenZ . The film is about a virtual reality game designer on the run from a "realist underground" and deliberately plays with tropes about gaming and film watching. In a lot of ways it is to video games what Videodrome is to television.