37947847
submission
Soultest writes:
Toyota has given up on plans to sell any significant number of all-electric vehicles. Citing 'many difficulties' with the project, the company says it will only sell about 100 of the battery-powered eQ cars it has been working on for several years. 'By dropping plans for a second electric vehicle in its line-up, Toyota cast more doubt on an alternative to the combustion engine that has been both lauded for its oil-saving potential and criticized for its heavy reliance on government subsidies in key markets like the United States. "The current capabilities of electric vehicles do not meet society's needs, whether it may be the distance the cars can run, or the costs, or how it takes a long time to charge," said, Uchiyamada, who spearheaded Toyota's development of the Prius hybrid in the 1990s.'
6331739
submission
anonymous coward writes:
Rock, Paper, Shotgun points out an new game called Star Guard, a Flash game for Mac and PC that's a throwback to the early days of computer gaming, yet still entertaining. They describe it thus:
"Its greatest strength, to my mind, is throwing out the old-school traditions of difficulty. It does certainly get tricky, requiring the platformer standbys of carefully timed jumps and learning enemy patterns — there’s something of a Metroid vibe to it. But you don’t get punished for failing to meet one of its challenges — you’re just plunged a few feet back to most recent checkpoint, and carry on. Lives are not finite, but the small mound of green pixels that mark your corpses are a maudlin testament to your ineptitude. However, death is useful — I ritually found myself sending in a suicide spaceman, taking out an enemy or a mine so that the path was clear for my next go. ... However, it doesn’t leave people who pride themselves on their gaming skill, and demand their games to be hard, out in the cold. At the end of each level, your score alters dramatically depending on how many times you died."