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Space

Big Dipper "Star" Actually a Sextuplet System 88

Theosis sends word that an astronomer at the University of Rochester and his colleagues have made the surprise discovery that Alcor, one of the brightest stars in the Big Dipper, is actually two stars; and it is apparently gravitationally bound to the four-star Mizar system, making the whole group a sextuplet. This would make the Mizar-Alcor sextuplet the second-nearest such system known. The discovery is especially surprising because Alcor is one of the most studied stars in the sky. The Mizar-Alcor system has been involved in many "firsts" in the history of astronomy: "Benedetto Castelli, Galileo's protege and collaborator, first observed with a telescope that Mizar was not a single star in 1617, and Galileo observed it a week after hearing about this from Castelli, and noted it in his notebooks... Those two stars, called Mizar A and Mizar B, together with Alcor, in 1857 became the first binary stars ever photographed through a telescope. In 1890, Mizar A was discovered to itself be a binary, being the first binary to be discovered using spectroscopy. In 1908, spectroscopy revealed that Mizar B was also a pair of stars, making the group the first-known quintuple star system."
Games

NYT's "Games To Avoid" an Ironic, Perfect Gamer Wish List 189

MojoKid writes "From October to December, the advertising departments of a thousand companies exhort children to beg, cajole, and guilt-trip their parents for all manner of inappropriate digital entertainment. As supposedly informed gatekeepers, we sadly earthbound Santas are reduced to scouring the back pages of gaming review sites and magazines, trying to evaluate whether the tot at home is ready for Big Bird's Egg Hunt or Bayonetta. Luckily, The New York Times is here to help. In a recent article provokingly titled 'Ten Games to Cross off Your Child's Gift List,' the NYT names its list of big bads — the video games so foul, so gruesome, so perverse that we'd recommend you buy them immediately — for yourself. Alternatively, if you need gift ideas for the surly, pale teenager in your home whose body contains more plastic then your average d20, this is the newspaper clipping to stuff in your pocket. In other words, if you need a list like this to understand what games to not stuff little Johnny's stocking with this holiday season, you've got larger issues you should concern yourself with. We'd suggest picking up an auto-shotty and taking a few rounds against the horde — it's a wonderful stress relief and you're probably going to need it."
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

Comment Re:Yes, its a great game *spoilers* (Score 1) 439

My favourite strategy is to tag a Big Daddy with Security bullseye, and then purposely set off an alarm (such as hacking a device and running the flow into an alarm tile). The one minute's worth of attack by the flying security robots generally takes the BD down to very little health, with no ammo loss and next to no eve loss.
Wireless Networking

Microsoft Questions FCC's 'White Spaces' Decision 142

narramissic writes "Late last month a wireless prototype submitted by Microsoft and other members of the White Spaces Coalition was rejected by the FCC because it interfered with cable channels. Microsoft, though, claims that the device was malfunctioning when the FCC tested it. From the article: 'In a letter to the FCC Monday, Microsoft said the scanner in one of two prototypes was damaged and "operated at a severely degraded level. The damaged scanner accounted for the entire discrepancy between the Microsoft and the FCC bench test data," said Ed Thomas, a consultant for the White Spaces Coalition and a former chief of the FCC's Office of Engineering and Technology.'"
Editorial

Submission + - Irrational No More, What's In a Name? (gamerswithjobs.com) 1

An anonymous reader writes: Cory Banks at Gamers With Jobs has an interesting look at Irrational Games becoming "2K Boston" and "2K Australia" on the eve of the Bioshock release. It's not just about 2K and Irrational, publishers re-naming independents to generic studio names has obviously been going on for a long time. "Rockstar Games is often credited with the Grand Theft Auto series, but the games were developed by Scottish developer DMA Designs, who were bought by Rockstar in 2002, shortly after GTA III came out, and quickly renamed Rockstar North to build up the brand recognition associated with the mega-blockbuster. Rockstar isn't even a development company at all, but a collection of development studios owned by Take-Two, sharing one brand name. The general public hardly knows the difference."

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