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Journal Journal: Post Trip Blues

Back from a trip. Usual jet lag headache. I don't much like to travel, but once I get there I usually have a good time.

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Journal Journal: Comment Inertia

Having not made a comment on a /. story in a while, I note comment inertia has set in.

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Journal Journal: Moderation

I meta-moderated today for the first time in a while. Nice interface but it would be nice to have more context for the comments.

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Journal Journal: Spring

First time in several months I have not felt like wearing a jacket to work.

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Journal Journal: April 1

April 1 should be called "internet avoidance day".

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Journal Journal: I'm Back

Been away for a while. Now I'm back. Lucky me.


Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

Comment Re:So it's a fnacy nmae (Score 1) 1345

I don't disagree that for many traditional lectures in a school are not good teaching tools. I suggest the real world is more difficult than you would like it to be, here here is a counter anecdote for you:

I know a "Child A". His attends an "open" school where rather than lectures and lessons the students are given the freedom to (as you put it) "be inquisitive about everything around him" They have all the opportunities they want to figure out how the things they encounter in their daily life work.

In this particular case the parent of "Child A" has a low grade personality disorder, which this "Child A" seems to share. Rather than taking apart the "black boxes" of life he spends his time downloading porn from the internet and playing video games. He has good verbal skills but writes like someone half his age. This "Child A" gets no guidance or direction from his open school. He gets none at home because his parent has their own problems.

So is "Child A" going to be an engineer? Maybe not.

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