Nothing exceptionnal here and it's certainly not the future of gaming consoles or PC, or a bleak future at most.
PS Now and other services like Xbox game pass or Geforce now know the same technical restrictions and will never provide the same level of quality a console or a high end pc can provide for the following reasons:
- Latency, even with the best ISPs in the world, you'll have to get at a sub 16ms (for 60fps) latency on the whole chain (encoding & total roundtrip network delay): Impossible today, and what's worse is if you want higher framerate, let's say 120fps, it'll be 8ms. Infrastructure is not ready for this.
- Image quality: On a TV it looks ok, but on a PC monitor, even with the best encoding algorithms you can notice artifacts, granted that's a trade-off more acceptable than latency.
- Variable refresh rate: Byebye Freesync & Gsync.
- HDR: While you can encode HDR infos in video, the way HDR works on PC monitor for the moment is different than what you get on your TV, it'll be a mess to support on such service.
- Encoding @fixed frame rate creates judder even if your game is capped at 60/120 fps, just because the encoder part can't really matches the subtle difference in refresh rate of your TV or PC
- Mods: good luck with that.
- VR support is impossible because of latency, 1fps delay on a headset is vomit guaranteed.
For those who think: "they'll overcome all these technical issues later", that may be true for some (variable refresh rate etc...) but anything tied with latency, unless you rewrite physics laws, that won't change.