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Comment gemini 8 (Score 1) 86

one good example from history. read about the Gemini 8 mission and the capsule spinning wildly out of control at an increasing rate approaching the point where astronaut would become unconscious. Armstrong fired the correct thrusters to bring it under control, then made re-entry low on fuel and survived. Sometimes the experience pays off, I'd say.

Role Playing (Games)

Dungeon Siege III Being Developed by Obsidian 84

Square Enix has announced that it will be publishing Dungeon Siege III, which is in development at Obsidian Entertainment, makers of Alpha Protocol, Neverwinter Nights 2, and the as yet unfinished Fallout: New Vegas. Obsidian will be receiving input from Gas Powered Games, the developer behind the first two installments in the Dungeon Siege series. No release date has been set, but the game is planned for the PC, PS3, and Xbox 360, and it will include a co-op mode.

Comment split keys? (Score 1) 383

This could allow option of key splitting like encryption keys. For example, my key will always work to open my lock, but I also have the option of having any 3 friends out of 10 I designate combine keys to allow my lock to open. This would be handy for getting locked out...just call the n number of neighbors you trusted with parts of you split key to meet you at the door.

Role Playing (Games)

Looking Back At Dungeons & Dragons 189

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

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