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Comment Re:...and? (Score 1) 136

I disagree, I thought the level design was extremely conventional and the entire thing ran out of ideas after only a few levels. What's funny is, I LOVED the no-offhand flashlight. Thought it was a brilliant gameplay move. But back to your scheduled fanboi-meme-bashing.

Comment Why God gave us "skill level" (Score 1) 507

You know, that thing at the start where you tune the difficulty to suit your level of ability? I tried the new PoP and was offended by the lack of challenge. The Sands of Time trilogy hit near-perfection with the timebending-mixed-with-checkpoints gameplay; all defense of the new mechanic can be boiled down to "I suck at gaming and wish all games to treat all players as though they suck too."

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