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Comment Combination approach (Score 1) 414

Passwords I use frequently (once a month or more), I memorize. I used to just memorize all of them, but when more places instituted frequent password change and no repeats policies, I couldn't always remember the most recent one. (The worst was a site I needed to use twice a year - with a 90-day limit on passwords.) So, those that change frequently or aren't used often enough to be burned into my brain, I write the login and the mnemonic for the password (but not the password itself) down on an encrypted note inside the OS X Keychain app.
Games

The Dilemma of Level vs. Skill In MMOs 463

Karen Hertzberg writes "Since MMORPGs became a mainstream medium, players have debated the two primary methods of advancement. Which is better? Is it the level-based system that is so dominant in today's MMORPGs, or the lesser-used skill-based system? This has been a strong subject of debate on many forums, blogs, and gaming sites for as long as the genre has existed. Ten Ton Hammer's Cody 'Micajah' Bye investigates the two concepts and gathers input from some of the brightest minds in the gaming industry about their thoughts on the two systems of advancement." Relatedly, I've seen a growing trend of players saying that such games don't really take much skill at all. The standard argument is that it just boils down to "knowing how to move" or "knowing when to hit your buttons." In the MMO community, people often make references to FPS or RTS games, saying they have a higher skill cap. However, the same complaints also come from within those communities, with comments like "you just need to know the map," or "it's all about a good build order." At what point does intimate knowledge of a game's mechanics make a player skilled?

Comment Re:Lots of content != lots of copy-and-paste (Score 1) 100

As much as I've enjoyed COH/COV over the past several years, there's real truth in this. Thinking back on some of the most memorable stuff in the game, what comes to mind are the very few instances with unique mission art. Even then, they're usually still the same basic map, but with different textures, objects and furniture - and that's enough to make them really stand out from the overall sameness of the rest of the game. (I'm thinking of things like Mother Mayhem's Asylum, some of the Freakshow-specific maps, and even Frostfire if I hadn't done it so many times.)

Comment Re:WTF? (Score 1, Redundant) 234

No. If it was a localized field, that only affected the side that you are holding the phone on, you would expect risk in the other half to be unchanged, not decreased. The fact that net change in risk is zero (increased on one side, decreased approx. equally on the other), suggests that the phone is not having a direct effect. More research would be necessary to determine what is causing this effect, or whether it is in fact an artifact of biased reporting or other sampling issues.

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