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Playboy Launches Safe For Work Website 98

If you're one of the three people in the world who actually reads Playboy for the articles, today is your lucky day. Every young boy's favorite magazine to find in their uncle's closet has launched a "safe for work" website. From the article: "TheSmokingJacket.com will contain none of the nudity that makes Playboy.com NSFW — not suitable for work. Instead, it'll rely on humor to reach Playboy's target audience, men 25 to 34 years old, when they are most likely to be in front of a computer screen."
Displays

Sony Developing 3D Screen-Sharing Technology For Two Players 174

Stoobalou writes "Sony has recently published patent applications which will allow two-player 3D gaming on a single screen. The new technology could spell an end to split-screen gaming, but is unlikely to see the light of day for a few years at least. Sony's method would allow player one to see frames one and three whilst player two would see frames two and four. Current technology requires a display with a 120 Hz refresh rate so it seems likely that we'll have to wait for 240Hz screen technology to become commonplace before two-player 3D becomes a reality. PDF versions of the two applications are available."
Image

Prince Says Internet Is Over 450

the_arrow writes "According to the artist currently known as Prince, 'The internet's completely over.' At least that what he says in an interview with the British newspaper Mirror. Quoting Prince: 'The internet's like MTV. At one time MTV was hip and suddenly it became outdated. Anyway, all these computers and digital gadgets are no good. They just fill your head with numbers and that can't be good for you.'"

Apple Orders 10 Million Tablets? 221

Arvisp writes "According to a blog post by former Google China president Kai-Fu Lee, Apple plans to produce nearly 10 million tablets in the still-unannounced product's first year. If Lee's blog post is to be believed, Apple plans to sell nearly twice as many tablets as it did iPhones in the product's first year."
Bug

Are Complex Games Doomed To Have Buggy Releases? 362

An anonymous reader points out a recent article at Gamesradar discussing the frequency of major bugs and technical issues in freshly-released video games. While such issues are often fixed with updates, questions remain about the legality and ethics of rushing a game to launch. Quoting: "As angry as you may be about getting a buggy title, would you want the law to get involved? Meglena Kuneva, EU Consumer Affairs Commissioner, is putting forward legislation that would legally oblige digital game distributors to give refunds for games, putting games in the same category in consumer law as household appliances. ... This call to arms has been praised by tech expert Andy Tanenbaum, author of books like Operating Systems: Design and Implementation. 'I think the idea that commercial software be judged by the same standards as other commercial products is not so crazy,' he says. 'Cars, TVs, and telephones are all expected to work, and they are full of software. Why not standalone software? I think such legislation would put software makers under pressure to first make sure their software works, then worry about more bells and whistles.'"
XBox (Games)

Modded Xbox Bans Prompt EFF Warning About Terms of Service 254

Last month we discussed news that Microsoft had banned hundreds of thousands of Xbox users for using modified consoles. The Electronic Frontier Foundation has now pointed to this round of bans as a prime example of the power given to providers of online services through 'Terms of Service' and other usage agreements. "No matter how much we rely on them to get on with our everyday lives, access to online services — like email, social networking sites, and (wait for it) online gaming — can never be guaranteed. ... he who writes the TOS makes the rules, and when it comes to enforcing them, the service provider often behaves as though it is also the judge, jury and executioner. ... While the mass ban provides a useful illustration of their danger, these terms can be found in nearly all TOS agreements for all kinds of services. There have been virtually no legal challenges to these kinds of arbitrary termination clauses, but we imagine this will be a growth area for lawyers."
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."
Graphics

What's the Importance of Graphics In Video Games? 506

An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"

Comment Why am I stuck with $600 papreweight for my SONYTV (Score 1) 472

After 5 calls to PS3 support, I received a scratced refurbished PS3 when I was promised a brand new unit (this did not fix the problem the PS3 had with my Sony Hi-def TV). I was forced by them to buy new cables I already owned (that I can't return). I was told to back up my hours of game data to a faulty backup program. This program only allows you to restore that data to the same exact PS3 it came from.

I was told that the PS3 is not guaranteed compatible with all TVs (even SONY brand) and that I should not have purchased the PS3. I was told that I should have known that the PS3 is not compatible with all TVs since it is printed in PS3 manual - that is found inside of the PS3 box.

They said they were Playstation and not SONY, I was told that my problem was not their problem and that I should call SONY to fix my problem.

SO I ASK: Why am I stuck with $600 papreweight for my SONY Hi-Def TV

Since my PS3 is not made by SONY (as PS3 support claims), I contacted SONY about my SONY TV. They told me my TV is %100 compatible with the PS3. I even wrote a long letter to SONY about the issue and the unprofessional PS3 staff. I only recieved a form letter response.

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