
Journal Short Circuit's Journal: RPG: Ideal Online RPG Tool 5
From simple IRC sessions to Neverwinter Nights, tools for playing RPGs online come in a wide variety of degrees of sophistication and automation.
If you were to design (but not necessarily implement) such a tool, what would you want it to do? (Please! Discuss it!)
See also:
If you were to design (but not necessarily implement) such a tool, what would you want it to do? (Please! Discuss it!)
See also:
- RPG: Column Index
- Brew-Masters article mirror
- e-Tale, an email-based D&D campaign
Simple, but needed... (Score:3, Insightful)
Even if they just had something like a keycode (UPC number, page/paragraph/word, or something) I wouldn't be so annoyed. Or if they had an easy way to input new classes (last I checked, it was complex to get anything set right)
Complex Chat Room (Score:2)
A nice feature, if you want to tie it to a specific system, is to have it so you can enter in all the data for the players weapons and armor
Re: (Score:2)
Open RPG (Score:2)
- get rid of the map
- more rigid statistics sheets
- automate some game rules
- better usability
- connect with a web-site database for storage
The last part I am kind-of working on now. It will allow campaign and character info to be entered into a website, to be viewed by players and the GM. The same info can then be used in the online game, for example grabbing pre-written descriptions or au
Re:Open RPG (Score:1)
I might use that at home to organize e-Tale.