Journal Short Circuit's Journal: RPG: Change in Perspective 8
For those of you who've gamed early in life (and are somewhat older
now), how has your perspective in gaming changed?
In particular, how have your opinions and techniques regarding it changed?
Have your own questions and interesting things to mention? Email me and I may post them.
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That isn't to say that I don't like powerful characters but lately the campaigns I have been playing in (yes more than one) have been more story oriented then battle oriented.
It is not unusual to have little or no combat in one of them during a session but they are still filled with suspense and intrigue.
Besides my character in one particular campaign was the spark that started the flame of war over an enti
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In contrast, when I am dreaming up new characters, I like to slap restrictions on them, like re
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It is exactly that experience that keeps playing pen and paper playing fresh.
A few of my friends fairly recently started up a new plain vanilla Forg
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I really want to make this paladin/weaponsmith character. Of course, it would easily work with a straight fighter or maybe a cleric too. If I could talk a whole party into it, it could form the basis of a campaign.
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That is intensely interesting.
Games like that become excruciatingly difficult as times, especially if killing anyone would allow you to be found out. But the suspense is amazing. Though it seems difficult from a player perspective anyway for a DM to build such a situation up. But then I very very rarely DM.
I've
Re:Well.. (Score:2)
I guess part of it is that min-maxing has become so automatic for me that it's not a challenge in itself any more. I tend to create characters that have one or two things they can do really well, are pretty average in most other areas, and have some really interesting flaws to play off.
I haven't bothered with CRPGs for years. I never really got into them, because they never really seem