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RPG: Change in Perspective

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  • I have found that as I get older I am working as hard as I can to get away from powergaming per se.

    That isn't to say that I don't like powerful characters but lately the campaigns I have been playing in (yes more than one) have been more story oriented then battle oriented.

    It is not unusual to have little or no combat in one of them during a session but they are still filled with suspense and intrigue.

    Besides my character in one particular campaign was the spark that started the flame of war over an enti
    • This reminds me of how I am on the computer (CRPG) vs. role-playing (PnP), despite the fact, I, uh, still haven't done the latter yet (soon hopefully!). On the computer, I try to max out my character/party like crazy. Maybe it's the fact that the computer can't stop you when you find some cheesy tactic that works (save/reload, buying/selling tricks, walkthoughs, bugs) or maybe because I just get power-hungry.

      In contrast, when I am dreaming up new characters, I like to slap restrictions on them, like re
      • In contrast, when I am dreaming up new characters, I like to slap restrictions on them, like really preferring a specific weapon type over all others, refusing to wear certain colors (maybe a paladin, cleric, mage). Maybe the character has to cook their food first or needs to always keep clean, etc. I kind of want to play a stupid character or a foolish one.

        It is exactly that experience that keeps playing pen and paper playing fresh.

        A few of my friends fairly recently started up a new plain vanilla Forg
        • I have to admit that the math that can get involved (equations, spreadsheets, etc.) and the problem solving that goes into creating a player that is specially tweaked to kick ass can be pretty educational. Maybe I've just gotten too good at crunching numbers, yet I still haven't played PnP. I guess that since I am lacking that experience it currently trumps powergaming, but I'm sure that after getting my fix, powergaming will return to me in some fashion or another. AT the moment, I don't care if my char
          • Don't get to excited about the prospects of powergaming in PNP. Power characters are specialized characters, and any good DM will find a way to make you really wish your power character had just 1point in Craft(Cooking). In fact, if I'm DM'ing I tend to go out of my way to upset the power character players. Not that they aren't usefull, they just tend not to be usefull for all things. And along the same lines, all parties tend to become specialized- and a good DM will follow what feats/skills etc that a
            • I am most anxious about starting up a character with a 3 or 4 in Craft(weapons). I don't think that I want to cook, but maybe I would put 1 point into it (so I could survive on my own without barfing every night).

              I really want to make this paladin/weaponsmith character. Of course, it would easily work with a straight fighter or maybe a cleric too. If I could talk a whole party into it, it could form the basis of a campaign.
            • Running a series of games which involves uncovering a Thayan plot to overthrow Waterdeep and doing it all without killing anything- that takes time, patience, talent and is much more rewarding.

              That is intensely interesting.

              Games like that become excruciatingly difficult as times, especially if killing anyone would allow you to be found out. But the suspense is amazing. Though it seems difficult from a player perspective anyway for a DM to build such a situation up. But then I very very rarely DM.

              I've
    • Yeah, I find much the same. My characters these days are defined by their limitations and flaws, rather than their powers.

      I guess part of it is that min-maxing has become so automatic for me that it's not a challenge in itself any more. I tend to create characters that have one or two things they can do really well, are pretty average in most other areas, and have some really interesting flaws to play off.

      I haven't bothered with CRPGs for years. I never really got into them, because they never really seem

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