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Submission + - Slashdot Alum Samzenpus's Fractured Veil Hits Kickstarter

CmdrTaco writes: Long time Slashdot readers remember Samzenpus,who posted over 17,000 stories here, sadly crushing my record in the process! What you might NOT know is that he was frequently the Dungeon Master for D&D campaigns played by the original Slashdot crew, and for the last few years he has been applying these skills with fellow Slashdot editorial alum Chris DiBona to a Survival game called Fractured Veil. It's set in a post apocalyptic Hawaii with a huge world based on real map data to explore, as well as careful balance between PVP & PVE. I figured a lot of our old friends would love to help them meet their kickstarter goal and then help us build bases and murder monsters! The game is turning into something pretty great and I'm excited to see it in the wild!

Comment Web Pages Use Same Imaging Model (Score 1) 227

Web pages use SVG to render vector graphics. It uses the exact same imaging model as PDF and is implemented in all modern browsers. The web in general has taken a lot of lessons from Adobe because Warnock and Geshke, in the PostScript Red Book, got so much right about how to build an image model that many GUI developers are still learning today. If you start with a PDF, it should be possible to machine-translate it to SVG and present it as a web page.

PDF exists because it is trivial to generate it from the document renderer meant for printing. Although I have once in a while run into an improperly scaled PDF meant to be printed 8-up, I'm just not

Submission + - From rocks to icebergs, the natural world tends to break into cubes (sciencemag.org)

sciencehabit writes: Perhaps the Cubists were right. Researchers have found that when everything from icebergs to rocks breaks apart, their pieces tend to resemble cubes. The finding suggests a universal rule of fragmentation at scales ranging from the microscopic to the planetary.

The scientists started their study “fragmenting” an abstract cube in a computer simulation by slicing it with 50 two-dimensional planes inserted at random angles. The planes cut the cube into 600,000 fragments, which were, on average, cubic themselves—meaning that, on average, the fragments had six sides that were quadrangles, although any individual fragment need not be a cube. The result led the researchers to suspect that cubes might be a common feature of fragmentation.

The researchers tried to confirm this hunch using real-world measurements. They headed to an outcrop of the mineral dolomite on the mountain Hármashatárhegy in Budapest, Hungary, and counted the number of vertices in cracks in the stone face. Most of these cracks formed squarish shapes, which is one of the faces of a cube, regardless of if they had been weathered naturally or had been created by humans dynamiting the mountain.

Finally, the team created more-powerful supercomputer simulations modeling the breakup of 3D materials under idealized conditions—like a rock being pulled equally in all directions. Such cases formed polyhedral pieces that were, in an average sense, cubes..

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