Hmm lets see... Intel bought them to make Larabee demos, but now Larrabee is gone, so Project Offset becomes a vague FUD machine to keep idiot analysis thinking that Intel is "doing the video games thingy too".
My single Android complaint: Why, oh why must it be Java based?
1) Sandboxing in Android actually happens at the Linux process level. Every app run its in own isolated process, with its own instance of the Java VM. You can remove the VM form the picture and it would be just as safe.
2) You cannot build once run everywhere. Its a myth. With J2ME phones, devs test and optimize for every supported handset, and it will be the same for Android.
3) Java *IS* an order of magnitude slower than C/ASM for many things that are important for games, such as matrix math. Google knows this and is trying to work around it with JNI/NDK, but really why the complication?
I guess its too late now, but it makes me very, very sad.
(And makes Apple very, very happy)
"If you can, help others. If you can't, at least don't hurt others." -- the Dalai Lama