Submission Summary: 0 pending, 11 declined, 2 accepted (13 total, 15.38% accepted)
Battle.net 2.0 is supposed to be the future of online gaming. Instead, it is the antithesis of consumer confidence, a combination of corporate suits who don’t play video games and game designers who can’t do damage control. (...) The company wants a real-time strategy game that appeals to your mom’s bridge club.”
A sad story how corporate politics of total control removed most of what made Starcraft competitive and successful.