Shadowmist writes: "From the New York Times BITS (Buisness Innovation Techology Society) blog:
In at least one known incidents employers have been telling recruiters "not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc."
On one hand, the recruiter may have a point: Massively multiplayer online games can require a high level of engagement — players must spend long hours playing to advance their characters and participate in game activities such as raids. It's not uncommon for subscribers to log as many as 30 hours per week."
Others argue that the management involved in leading guilds and raids serves as training in skills such as leadership and project managment.
But still this might be something you want to leave off your resume... or Facebook."