Comment Re:Solid game. (Score 1) 42
The crafting's pretty good, and the thing i love about the game compared to others that *everything* you get from enemies can be used in crafting, there're no worthless items, it's a nice change.
So, although most people will tell you that crafting is expensive, it's not expensive if you don't mind working on any craft depending on what items you have (which i assume your gf would be fine with), as you'd be out killing things, you'll pick up tons of items you have no use for that you could pass on to her and she could craft. (As well as picking up crystals)
The enemies are fairly challenging, the main problem is that the challenge of the enemy doesn't reflect the experience gained (it does reflect reward for items, but not experience). Which is..bad..but you just get used to experiencing on the easier types of monsters, that's fine;)
The difficulty does scale with level, as does the experience, but different monster types of the same level can be vastly different in difficulty level, but will give the same experience when killed.
It can be annoying until you realize that's the case though.
It's also tough to solo past around 20..(it's tough to solo past 14, really..but you can do it) from 20-30 it's uh...challenging..after 30 it's impossible unless you want to play very specific classes.
as far as fun goes, it's one of the most addicting games i've ever played, so i guess that's fun... you'll have a lot more fun if you play a class that's in demand, then if you play one of the millions of stupid warriors running around...
as all games, ymmv..
as for it being out a while..it's kind of nice, there's an established economy, which means you can sell items you have no use for to high levels who have a use for them to make easy money. (never sell anything to the npc vendors, sell it at the auction house to other players)
the only odd thing that i haven't seen anyone else address (at least not towards you), is the difficulty in interacting with a primarily japanese high level playerbase.
They're *very* nice (although they're beginning to become more indifferent as more americans invade, and are..well..rude), but it's still difficult to communicate.
It's very frustrating (from both sides i'm sure) and makes the game experience kinda unique (in good and bad ways;) but of course there are plenty of americans to play with so it's not a huge problem if you don't want it to be.
--Shadar
So, although most people will tell you that crafting is expensive, it's not expensive if you don't mind working on any craft depending on what items you have (which i assume your gf would be fine with), as you'd be out killing things, you'll pick up tons of items you have no use for that you could pass on to her and she could craft. (As well as picking up crystals)
The enemies are fairly challenging, the main problem is that the challenge of the enemy doesn't reflect the experience gained (it does reflect reward for items, but not experience). Which is..bad..but you just get used to experiencing on the easier types of monsters, that's fine;)
The difficulty does scale with level, as does the experience, but different monster types of the same level can be vastly different in difficulty level, but will give the same experience when killed.
It can be annoying until you realize that's the case though.
It's also tough to solo past around 20..(it's tough to solo past 14, really..but you can do it) from 20-30 it's uh...challenging..after 30 it's impossible unless you want to play very specific classes.
as far as fun goes, it's one of the most addicting games i've ever played, so i guess that's fun... you'll have a lot more fun if you play a class that's in demand, then if you play one of the millions of stupid warriors running around...
as all games, ymmv..
as for it being out a while..it's kind of nice, there's an established economy, which means you can sell items you have no use for to high levels who have a use for them to make easy money. (never sell anything to the npc vendors, sell it at the auction house to other players)
the only odd thing that i haven't seen anyone else address (at least not towards you), is the difficulty in interacting with a primarily japanese high level playerbase.
They're *very* nice (although they're beginning to become more indifferent as more americans invade, and are..well..rude), but it's still difficult to communicate.
It's very frustrating (from both sides i'm sure) and makes the game experience kinda unique (in good and bad ways;) but of course there are plenty of americans to play with so it's not a huge problem if you don't want it to be.
--Shadar