Comment Re:You vomited because it was so good! (Score 1) 203
3 dimensions imply '6 axes':
3 standard directional
3 standard rotational
ie in flight:
directional: thrust/reverse, sideslip, altitude
rotational: roll, pitch, yaw
Descent let you move around any and all of these axes at the same time.
so:
"semicircular strafe" : 2 axes (yaw while side slipping - at least. you can actually do a great strafe with 4 axes with lots of practice)
"while also ascending" : 1 axes (in order to keep this as a 'semicircular strafe' while doing the ascention, you need to add the previously mentioned 4th axis of pitch to keep facing the target)
"and accelerating towards the target" : 1 last axis
= 5
and of course get a joystick with a twistable handle (woo, sidewinder 3d pro) or somesuch and you can roll while you do all of the above for a nice 6 axes.
Descent rules!
3 standard directional
3 standard rotational
ie in flight:
directional: thrust/reverse, sideslip, altitude
rotational: roll, pitch, yaw
Descent let you move around any and all of these axes at the same time.
so:
"semicircular strafe" : 2 axes (yaw while side slipping - at least. you can actually do a great strafe with 4 axes with lots of practice)
"while also ascending" : 1 axes (in order to keep this as a 'semicircular strafe' while doing the ascention, you need to add the previously mentioned 4th axis of pitch to keep facing the target)
"and accelerating towards the target" : 1 last axis
= 5
and of course get a joystick with a twistable handle (woo, sidewinder 3d pro) or somesuch and you can roll while you do all of the above for a nice 6 axes.
Descent rules!