The problem with Broken Steel raising the level cap to 30 was that it basically trivialized the portion of the game with regards to "it's better to be a specialist then a generalist" aspect. With 10 more levels, it was pretty easy to get to 90+ in all skills.
Fallout 3 Wanderers Edition fixes this with its "level 30 balance" module, you get a lot less points to distribute. FWE also uses skill books to give you perks instead of skill points. The end result is that you actually have to specialize in certain skills.
What really annoys me is the "almost perfect" perk added by BS. Why did I waste my perks doing all that Intense Training, when Broken Steel comes along and all my SPECIALs can go up to 9 at once? It also makes it way to easy to max out your character, just wait until you get the perk and then grab the bobbleheads.