Comment Info From A Playtester (Score 1) 213
D&D Next (DDN) has one overall design goal, bring the D&D community back together by making an edition that builds upon the best of all editions and can accommodate the myriad play styles and preferences that are out there. A tall order.
So, how do they get there? WotC's solution is build a rules light core that will support gridless play (which they call theater of the mind) that will provide the foundation for more complex rules and mechanics that can be layered on to add more complexity as desired.
The current public playtest (there were two rounds of private playtests prior) is just a small slice of the core mechanics (think modernized 1e and 2e AD&D updated for the modern game environment). Its going to change in the face of playtest reports. Once the core mechanics are solid work will begin on other layers that will add in gridded, tactical combat, a feat and skill system, alternate magic systems, etc. This will bring the game up to 3e (and Pathfinder) and 4e levels of complexity.
The crucial thing is, if DDN works (not a guarantee) DMs and players should be able to mix and match to play the version of D&D they want to play all under the rubric of a single system.
As I have said, this is the goal. Playtester input will have significant impact upon the end product (I can attest that many things changed after the private playtests). It is my hope that DDN will provide a common basis for folks to play again.
I for one am sick of the edition wars and edition warriors. I play D&D and I want to sit down with my friends and have fun kicking down doors, killing the monsters and taking their treasure, not arguing the merits and flaws of this system or that.