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Comment Get off my lawn with your modern interface crap. (Score 1) 1191

You've got to be kidding me.

This is exactly why I don't visit digg anymore, it's horrible.

Slashdot is not a place for the tablet, big icon, lots of video, huge witespace, lets make it simple for the idiots CRAP that is being pushed as webdesign today. This is the internet not a damn magazine.

Make the fonts smaller! Takes too damn long to scroll through the articles to see the information.

Give me the option of turning off ALL images on articles.

Speaking of options, where the hell are they?
Where are the slashboxes?
Where do I set the option to not display my e-mail address?
Where do I set it to always show link domains?
Where do I set my time and date format?
Where do I set the threashold on comments?

OMFG who's the idiot who seup the thread view for comments?

I don't come to slashdot for video, big images or big whitespace.

I come to slashdot for information, quick easy read information.

WTF is wrong with people today?

Don't they teach you how to read in school? /agree stayoffmylawn.slashdot.org

Submission + - Researchers Create First All Optical Nanowire NAND Gate (upenn.edu)

mhore writes: Researchers at the University of Pennsylvania have created the first all optical, nanowire-based NAND gate which paves the way towards photonic devices that manipulate light to perform computations. From the release, " The research team began by precisely cutting a gap into a nanowire. They then pumped enough energy into the first nanowire segment that it began to emit laser light from its end and through the gap. Because the researchers started with a single nanowire, the two segment ends were perfectly matched, allowing the second segment to efficiently absorb and transmit the light down its length."

The gate works by shining light on the nanowire structure to turn on and off information transported through the wire. The research appeared this month in Nature Nanotechnology.

Games

How Game Gimmicks Break Immersion 228

The Moving Pixels blog has brief discussion of how gimmicky game mechanics often break a player's sense of immersion, making it painfully obvious that he's simply jumping through carefully planned hoops set up by the developers. The author takes an example from Singularity, which has a weapon that can time-shift objects between a pristine, functional state and a broken, decayed state. Quoting: "The core issue with this time control device is that it's just not grand and sweeping enough. It doesn't feel like it's part of a world gone mad. Instead it's just a gameplay tool. You can only use it on certain things in certain places. You can 'un-decay' this chalkboard but not that desk. You can dissolve that piece of cover but not most of the walls in the game. The ultimate failure of such cheap tricks is that they make the game world less immersive rather than more compelling. The world gets divided into those few things that I can time shift, that different set of things I can levitate, and that majority of things that I can't interact with at all. ... I'm painfully aware that all that I'm really doing is pushing the right button at the right place and time. Sure, that's what many games are when you get down to it, but part of the artistry of game design comes from trying to hide this fact."
Image

Websites That Don't Need to Be Made Anymore 161

They say that imitation is the sincerest form of flattery, but there is a finite number of social networking or selling websites that the world needs. Here is a collection of the eight kinds of websites that absolutely don't need to be made anymore. I'd add dating sites and anybody who uses pop-up ads myself, but I think that would eliminate half the Web.

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