Comment Re:Best flying game ever (Score 1) 138
I would think of it like this: 2D FPS games (original Wolfenstein) would be like driving a car in a simple grid of streets lined with buildings. 2.5D FPS games (Doom/DN) would be less like operating a car and more like operating a helicoptor - you have to maneuver in 3 dimensions with your vertical axis generally constant, and gravity is still a thing. 3D FPS (Descent) would be operating a starship in deep space with true vector-based navigation and 0 fixed axes...plus the ability to roll like an airplane. Descent was devoid of gravity, so orientation was truly a challenge. To date it is the only game I've ever had to fight motion sickness.
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