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Comment Frankly, I rather liked it. (Score 1) 109

Then again, I guess I'm not a typical twitch fps gamer. Story is probably the most important element of a game for me, and I found the story rather appealing.

This is why I liked it.
* Story is the most important to me (which is why I liked Mass Effect *, Vampire the Masquerade: Bloodlines, Halflife *, NOLF, Dreamfall)
* I'm a PC gamer. Maybe the console controls were problematic, but I didn't find the PC controls that hard.
* It wasn't about killing endless hordes of baddies
* The characters were appealing
* Parkour is cool
* The soundtrack was great
* It wasn't 'the same'. It had a slick European feel to it.
* The main character wasn't the typical large breasted (with advanced breast physics) 'wearing-next-to-nothing' character.

Things I didn't like:
* It was too short. Triple the size and it woulda been great.
* Load times
* There were a few moves that weren't obvious, and a few scenarios that weren't obvious (running to grab onto the chopper to escape the police)

Things EA coulda done to make it more of a success, IMHO:
* They never sufficiently market test/market analyze the over-22 year old female gamer community
* They didn't sufficiently market to that community
* Overpriced for it's size, hence their expectations were too high.
* Release a decent DLC
* Better beta testing to catch the potential issues early

Games

Making a Game of Hardware Design 60

no-life-guy writes "Researchers at the University of Michigan have developed a web-game to harness the natural human abilities for electronic design automation (EDA). Arguing that people are still much better than computers in games of strategy and visualization, and that we'll do anything as long as it's fun, a group created FunSAT — a game where an average Joe gets to solve a Boolean satisfiability problem. Known as SAT, this problem is an important component in various hardware design tools from formal verification to IC layout to scheduling. The pilot version is a puzzle-like single-player Java app (akin to those addictive web-games), but the researchers envision that it can be extended to a multi-player (and, perhaps, replace WoW as the favorite past-time of the millions), so anybody can be a hardware designer. If anything, this is definitely a great learning tool."
Classic Games (Games)

Bethesda Releases Daggerfall For Free 80

On Thursday, Bethesda announced that for the 15th anniversary of the Elder Scrolls series, they were releasing The Elder Scrolls II: Daggerfall for free. They aren't providing support for the game anymore, but they posted a detailed description of how to get the game running in DOSBox. Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons. Save often.

Comment Management? (Score 1) 592

I'm 40 and have predominantly been doing tech since I was in my teens. And, you know, I'm finding experience actually helps in tech. Possibly more than youthful energy.

And management. There are many types of management that often get grouped under that one word; Project Management, program management, product management, technical lead, and people management.

Question is, what do you want to do?
Most 'tech' folks seem to want to go into management to take on a 'technical lead' role, where getting labeled a manager gives one more ability to provide technical leadership.

And hey, they get saddled with things like project management or even people management. And as their focus is on technical leadership, they don't necessarily spend much time on people management skills. That's why there's a general wisdom among some that tech people make awful managers...

People management is hard. Probably harder than tech. 'Cause, you know, a person is a bazillion times more complex that some silly computer program. Don't believe me? Design a person and build it.

As far as what to do? Follow your bliss.

Comment How to get in with too much experience? (Score 1) 324

I discovered something over the last few years related to this. I've been wanting to go into game programming for the last 10 years or so. Problem is, I've 20 odd years of gettin' paid to program. 10+ years of that in networking and security.

Seems I've too much experience. For that type of work, game companies expect someone to have lots of experience actually shipping games, and they sure won't hire me as an entry-level programmer. Even in this age of MMORPGs and multiplayer games like L4D.

When I was first lookin', seems they were either hiring veterans, or kids just out of college (or with no college at all) who would work cheap and long hours. Is this still the case?

Fortunately, I was able to find something in a related area, so I'm good now :)

Programming

What Are the Best First Steps For Becoming a Game Designer? 324

todd10k writes "I've recently decided to go back to college. I have a lot of experience with games, having played them for most of my adult life, and have always toyed with the idea of making them one day. I've finally decided to give it my best. What I'd like to know is: what are the best languages to study? What are the minimum diploma or degree requirements that most games companies will accept? Finally, is C++ the way to go? ASP? LUA?"
PC Games (Games)

Is Crowdsourcing the Next Big Thing In Game Design? 47

An anonymous reader writes "We've all heard about user-generated content for games that have fixed toolsets — but this interesting piece on Develop has got me thinking about the idea of games production being opened to a community before development finishes. A new iPhone game (Aztec Odyssey) did that with its soundtrack; could someone do it with the game's art assets? Or level design? A great comment under the story says that LittleBigPlanet would have been more interesting if it was just shipped as a toolset with no pre-built levels. I'm inclined to agree!"

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