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Comment Re:It seems to be getting a lot better fast (Score 1) 165

Except this is laying landmines that will trigger in 20 years.

People will retire and there won't be anybody to replace them with at a macro level....because the "easy" stuff that new college grads used to write won't onboard those new college grads.

For added fun we've made building even marginally decent computers at home 4x as expensive so the 'self taught' route will also produce far fewer people to pull in.

Comment Re:expectations (Score 2) 90

In many cases they aren't paying just for the kwh, they're paying to not have to build additional capacity or prevent black outs.

EV battery storage will *dwarf* grid scale battery storage when both are built out fully. Like 3-4x larger. It's financially stupid not to leverage that in the design of the grid.

That said, do I trust the oligarchy running our grid to do it well? no, no I don't.

Comment Re:I dont want to waste car charge cycles (Score 1) 90

BS. I had a 2003 Honda Civic Hybrid and I had the option to replace the battery when it died in 2012. Both from the deal AND private 3rd parties.

Battery replacement on an EV almost always makes financial sense unless the rest of the car is in bad shape.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

Comment Re:Windows? (Score 1) 90

Nobody does AI on Linux so it makes so much more sense to keep playing three legged racing with Microsoft tied to you. NOT.
NVidia has always been tied to MSFT and their Linux software has always looked like it was done by a single NVidia employee after hours in the basement office.
Besides, Windows is sooo 'yesterday' no matter how much Microsoft pays Qualcomm or NVidia to tie themselves up with.

LoB

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