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Comment Too many physics objects choking online games? (Score 1) 89

Out of curiosity, if you have thousands of objects all having physics calculations being done on them, and all this data being shared by 32+ people playing a deathmatch on a server... wouldnt it all quickly choke the game to unplayability?

Hopefully I'm wrong, destroying your maps could make for really fun deathmatches. Blow out a buildings supports and watch it fall, use high explosive to blast a new entry into someones base, etc.

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