Comment Re:O! The skill required to play D&D! (Score 1) 409
It's more like
No. Players have to communicate. On two different levels. One in game as their PC and out of game, to talk to the GM or just crack some jokes. Things can get confusing.
Again, No. "Alright, I rolled an 18. I'm striking with both hands, so thats one and one half my strength mod, so 18+(5+2)+1+1+4, so thats a 31. Oh shit, I'm flanking him, sorry, thats a 33. Of course you should have your modifers memorized to ease the game along, but that isn't the point here.
Sure, if you are playing a throw down game you might here some description like this. But in a good game run by a good GM the above setence is abbreviated a bit.
"You enter a smoky tavern. It's pretty busy, the counter is full at the moment, but you might be able to get a seat at one of the tables in the center. A young boy is going from table to table doing parlor tricks for a few coins. What do you do?
It's up to the player to find 'adventure' if thats what they're looking for. It's the GM's job to supply possibilites.
AS for DnD (or any PnPRPG) requiring acting... I'd have to disagree. I doubt I could act for shit in any play or dramatazation, but I
certainly know that although I may react to a situation in one way, my characters 'personality' requires my actions to be different.
Which is of course what the game is all about. Thinking through situations and having fun.
Players have to talk.interpersonal communications
No. Players have to communicate. On two different levels. One in game as their PC and out of game, to talk to the GM or just crack some jokes. Things can get confusing.
I rolled a 2 and a 3. That makes 5.mathematics
Again, No. "Alright, I rolled an 18. I'm striking with both hands, so thats one and one half my strength mod, so 18+(5+2)+1+1+4, so thats a 31. Oh shit, I'm flanking him, sorry, thats a 33. Of course you should have your modifers memorized to ease the game along, but that isn't the point here.
You enter a dark and smoky tavern. Everyone turns to look at you as you enter. Then a wizened old man in a dark cloak comes up to you and asks "Are you brave adventurers?".creative writing
Sure, if you are playing a throw down game you might here some description like this. But in a good game run by a good GM the above setence is abbreviated a bit.
"You enter a smoky tavern. It's pretty busy, the counter is full at the moment, but you might be able to get a seat at one of the tables in the center. A young boy is going from table to table doing parlor tricks for a few coins. What do you do?
It's up to the player to find 'adventure' if thats what they're looking for. It's the GM's job to supply possibilites.
I don't like sand. It's coarse and rough and irritating, and it gets everywhere. Not like here. Here everything's soft... and [touching her skin] smooth...acting
AS for DnD (or any PnPRPG) requiring acting... I'd have to disagree. I doubt I could act for shit in any play or dramatazation, but I
certainly know that although I may react to a situation in one way, my characters 'personality' requires my actions to be different.
Which is of course what the game is all about. Thinking through situations and having fun.